More Level Designs
Ol' Hot Hole
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An early floor plan of the volcano map for Off Season

An updated floor plan. The design was iterated after receiving feedback.

An early floor plan of the volcano map for Off Season
The second level for the multiplayer game Off Season.
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The aim was to create a map with a constant environmental hazard, while enticing the players to brave the hazard for a reward.
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Level Development Process

Basic shapes and geometry.

Began implementing art assets.

A complete view of the volcano location.

Basic shapes and geometry.
Click to expand
Frosty Landing

An early floor plan of the ice map for Off Season

An updated floor plan. The design was iterated after receiving feedback.


An early floor plan of the ice map for Off Season
The third level for Off Season.
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This map uses a horse shoe design with a boat filling the gap. The boat can be traversed by players and hold powerups for them to use.
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Level Development Process

Basic shapes and geometry.

Implementing key art assets and gameplay elements. Began creating more varied terrain.

A complete view of the iceberg.

Basic shapes and geometry.
Click to expand
Dwarf Shooting Gallery

Basic shapes of the shooting gallery.

The area the player moves around

Basic shapes of the shooting gallery.

Implemented art assets

The player's platform

Implemented art assets
Greybox
Final Pass
This is a level designed for a VR project. The level is a reverse shooting gallery where players must clock projectiles using twin shields.
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