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Upcoming Project

Cave Town

An upcoming single-player, adventure title making use of a 2.5D art style. You play as a cave-dwelling humanoid who must control his new powers in order to save his people. 

Below: Concept art of character

1stLight.png
FirstLight.png

Most recent project update:

A micro game showing a core game mechanic.

Projects I've worked on

Off Season

A wacky, chaotic, split screen shooter experience where you play as animals using bows and arrows to hunt other animals

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Project roles

  • Game designer - I had to create, test and iterate mechanics that would govern gameplay.

  • Level designer - I was in charge of the process of creating locations for the game. The process involved drawing up topographical maps, grey boxing, testing designs, and implementing art and mechanics once the designs were finalized. 

  • Sound designer - I was in charge of the production of SFX and composition of music and the implementation of these sounds and music using a proper audio manager.

Blind Ranger

A game that can be played without sight

 

This was a solo development project that was created to provide an engaging interactive experience that those with vision impairments can access.

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This project pushed me to try and consider how to design a game with controls that can be easily grasped without needing to see the controller. 

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Installing requires extracting the downloadable .zip file, and then open the installer. 

Power Pong

A modern, mechanical twist on the classic game Pong. 

Project Roles

  • Game designer - I was responsible for ensuring the gameplay felt like Pong while adding mechanics that didn't break what makes Pong fun.

  • UI designer - Making sure that not only did UI function but was also easy to understand and enhancing to the player experience. 

  • Lead sound designer - I was in charge of the production and implementation of SFX and music for the game. 

Eureka Breakthrough

A game set in an alternate steampunk Eureka stockade that expanded into a proper war of independence.

Project roles​

  • Lead artist - I created all the visual assets for the game including sprites, backgrounds and animations.

  • Lead sound designer - I was in charge of the production of SFX for the game.

Personal Projects

These are projects I have worked on in my own time to gain better experience in game development.

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